In the Cloak & Daggers quest, if Jensen decides to let O'Malley go, he will get 10,000 credits (instead of 3,000) which corresponds to the price of 2 praxis kits. Some quests items are now playable items (and can even be sold by the merchants). Same for the revolver, now this weapon can't equip laser sight anymore (Only Burke's customized revolver can). For example, the 10mm pistol has been nerfed, the silenced sniper rifle has been improved and snipers can't be upgraded anymore with a laser sight as this upgrade was ruining theses weapons, making them not precise at all when using their scope). The weapons' power has also been changed. The items' price has also been changed (now the weapons and ammos cost more). The augmentations "Jump higher", "Sprint faster", "lift/throw heavy objects" and "punch through walls" are now enabled by default, so playing augmented Jensen really feels different compared to the full human Jensen who is played in the game's prologue).Īlso, the space taken by the items in the inventory has been improved (The player has to make choices but players wanting to play with big weapons will be less penalized compared to the version 1.0 of the mod). The inventory size has been changed : It is now bigger if it is upgraded at its maximum level. And at level 3, the energy recharge is very fast (Only 4-5 seconds are necessary so it is full again). Jensen starts the game with 1 energy cell (instead of 2) and this energy cells doesn't recharge automatically : To enable the energy recharge, the energy augmentation must be upgraded to level 2. Jensen can now sprint up to 35 seconds (instead of 7,5 seconds) if the player upgrades the rebreather augmentation at its maximum level. Jensen can stay invisible for less time now as the invisibility augmentation was overpowered and made the game too easy, especially if the player would use this augmentation and knock out enemies with the stun gun.
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